Cesar Bravo

Senior Animator

wavefronts@gmail.com

  

 

Skills

3D character animation, motion capture clean-up (Maya and 3ds Max), rigging, modeling, texturing

Software

Maya, 3D Studio Max, Unreal Engine, Unity, Softimage, Perforce, Shotgun, Jira, After Effects, Photoshop

Employment

Sony PlayStation (Visual Arts) / San Diego, CA (Remote) / Sep 2021 – Present

Senior Gameplay Animator

The Last of Us Part 1 (Remake)

  • Created hand-key and polished motion captured animation for various characters.

  • Provided implementation support.

 

Oxide Games / Lutherville-Timonium, MD / Jun 2019 – Sep 2021

Lead Animator

Ara: History Untold (PC)

  • Managed multiple outsource teams at once by creating tasks, scheduling work, and submitting daily critiques.

  • Researched and developed solutions for technical animation and production hurdles.

  • Determined an animation style for all characters in the game.

  • Established and maintained a benchmark for animation quality.

  • Implemented animations into proprietary engine.

  • Mentored peers.

  • Scripted python tools in Maya to help improve Modeling and Animation workflow.

 

QC Games / Austin, TX / Jul 2017 – Apr 2019

Senior 3D Character Animator

Breach (PC)

  • Hand-key animation for multiple characters.

  • Involved in the creative process with the rest of my team to come up with the most practical, yet aesthetically pleasing animation.

  • Implemented animations into UE4.

 

SAIC / Huntsville, AL / Dec 2013 – Jun 2017

Lead Animator

Go Army Edge: Football and Soccer (Mobile Apps)

  • Supervised Animation Team, managed assets, created motion capture shot lists, imported animation into engine.

  • Cleaned up motion capture and created key frame animation.

Senior 3D Character Animator

America's Army: Proving Grounds (PC)

  • First Person M24 Sniper Fire and Reload Animation.

  • Third Person C4 Disarm Animation.

Within / Los Angeles, CA / Jan 2017 – Mar 2017

Senior Animator (Freelance/Remote)

    Under Neon Lights VR Experience (VR music video)

  • Provided hand-key character animation.

  • Created character rigs.

 

Titmouse Inc. / Hollywood, CA / Aug 2013 – Oct 2013

Senior 3D Character Animator

HER (Movie)

  • Animated various scenes with the blue alien child in Theodore's video game.

 

Spark Unlimited / Sherman Oaks, CA / Oct 2010 – Jul 2013

Senior / DLC Lead Animator

    Lost Planet 3 (360, PS3, PC)

  • Created in-game and cinematic animation for creatures, characters, and robots.

  • Responsible for all “cover system” animations.

  • Cleaned and modified motion capture.

  • Acclimated new animators to company pipeline, software, and tools.

 

Bent Image Lab / Portland, OR (Remote) / Nov 2011 – Dec 2011

3D Character Animator

    GRIMM (TV)

  • Animated rats for “Danse Macabre” episode.

 

Pixomondo / Santa Monica, CA / Apr 2011 – May 2011 

3D Animator (Contract while in hiatus from Spark Unlimited)

    Redtails (Movie)

  • Animated WWII planes and cameras.

 

Erick Geisler Productions / Hollywood, CA / Mar 2010 – Oct 2010

Lead Animator

Ipredator (NatGeo Canada Release) (TV)

ESPN: Sports Science (TV)

  • Responsible for animating creatures, cameras, and mocap clean up in 3ds Max.

  • Worked closely with producers and peers to achieve networks' goals, ensure quality and meet deadlines.

 

Spark Unlimited / Sherman Oaks, CA / Jun 2009 – Jan 2010 

Character Animator

    3rd person action adventure sword fighting game (Canceled)

  • Animated in-game and cinematic assets.

 

Image Metrics Inc. / Santa Monica, CA / Feb 2006 – Jul 2009 

Senior 3D Facial Animator

  • The Curious Case of Benjamin Button (Movie)

  • Splice (Movie)

  • Gnarls Barkley "Who's Gonna Save My Soul" (Music Video)

  • Red Dead Redemption (360)

  • GTA Episode 1: Lost and Damned (360)

  • Grand Theft Auto 4 (360, PS3)

  • Devil May Cry 4 (360)

  • Battlestations Midway (360)

  • Socom US Navy Seals: Combined Assault (PS2)

  • Reservoir Dogs (PS2)

 

Luminetik Studios / Santa Monica, CA / Jul 2005 – Sep 2005

Character Rigger (Internship)

  • Refined rigging techniques on organic characters using Maya.

  • Worked with animators to customize rigs in Maya.

 

Film Roman / North Hollywood, CA / Summer 2005

CG Artist (Internship)

    Tripping the Rift (TV)

  • Assisted with lighting using 3ds Max.

   Voodoo Moon (Movie)

  • Assisted with roto-scoping using After Effects.

 

Education

 

The Art Institute of California- Los Angeles / Santa Monica, CA / Sep 2003 – Dec 2005

  • Bachelor of Arts in Computer Science, Major: Media Arts and Animation

 

Awards

  • 2010 Sports Emmy Award: Outstanding Graphic Design (Animation on Sports Science)

  • D&AD Award for Outstanding Achievement (Animation) for Gnarls Barkley's “Who's Gonna Save My Soul” music video

  • Honors Graduate 2005