Cesar Bravo
Senior Animator
wavefronts@gmail.com
Skills
3D character animation, motion capture clean-up (Maya and 3ds Max), rigging, modeling, texturing
Software
Maya, 3D Studio Max, Unreal Engine, Unity, Softimage, Perforce, Shotgun, Jira, After Effects, Photoshop
Employment
Sony PlayStation (Visual Arts) / San Diego, CA (Remote) / Sep 2021 – Present
Senior Gameplay Animator
The Last of Us Part 1 (Remake)
Created hand-key and polished motion captured animation for various characters.
Provided implementation support.
Oxide Games / Lutherville-Timonium, MD / Jun 2019 – Sep 2021
Lead Animator
Ara: History Untold (PC)
Managed multiple outsource teams at once by creating tasks, scheduling work, and submitting daily critiques.
Researched and developed solutions for technical animation and production hurdles.
Determined an animation style for all characters in the game.
Established and maintained a benchmark for animation quality.
Implemented animations into proprietary engine.
Mentored peers.
Scripted python tools in Maya to help improve Modeling and Animation workflow.
QC Games / Austin, TX / Jul 2017 – Apr 2019
Senior 3D Character Animator
Breach (PC)
Hand-key animation for multiple characters.
Involved in the creative process with the rest of my team to come up with the most practical, yet aesthetically pleasing animation.
Implemented animations into UE4.
SAIC / Huntsville, AL / Dec 2013 – Jun 2017
Lead Animator
Go Army Edge: Football and Soccer (Mobile Apps)
Supervised Animation Team, managed assets, created motion capture shot lists, imported animation into engine.
Cleaned up motion capture and created key frame animation.
Senior 3D Character Animator
America's Army: Proving Grounds (PC)
First Person M24 Sniper Fire and Reload Animation.
Third Person C4 Disarm Animation.
Within / Los Angeles, CA / Jan 2017 – Mar 2017
Senior Animator (Freelance/Remote)
Under Neon Lights VR Experience (VR music video)
Provided hand-key character animation.
Created character rigs.
Titmouse Inc. / Hollywood, CA / Aug 2013 – Oct 2013
Senior 3D Character Animator
HER (Movie)
Animated various scenes with the blue alien child in Theodore's video game.
Spark Unlimited / Sherman Oaks, CA / Oct 2010 – Jul 2013
Senior / DLC Lead Animator
Lost Planet 3 (360, PS3, PC)
Created in-game and cinematic animation for creatures, characters, and robots.
Responsible for all “cover system” animations.
Cleaned and modified motion capture.
Acclimated new animators to company pipeline, software, and tools.
Bent Image Lab / Portland, OR (Remote) / Nov 2011 – Dec 2011
3D Character Animator
GRIMM (TV)
Animated rats for “Danse Macabre” episode.
Pixomondo / Santa Monica, CA / Apr 2011 – May 2011
3D Animator (Contract while in hiatus from Spark Unlimited)
Redtails (Movie)
Animated WWII planes and cameras.
Erick Geisler Productions / Hollywood, CA / Mar 2010 – Oct 2010
Lead Animator
Ipredator (NatGeo Canada Release) (TV)
ESPN: Sports Science (TV)
Responsible for animating creatures, cameras, and mocap clean up in 3ds Max.
Worked closely with producers and peers to achieve networks' goals, ensure quality and meet deadlines.
Spark Unlimited / Sherman Oaks, CA / Jun 2009 – Jan 2010
Character Animator
3rd person action adventure sword fighting game (Canceled)
Animated in-game and cinematic assets.
Image Metrics Inc. / Santa Monica, CA / Feb 2006 – Jul 2009
Senior 3D Facial Animator
The Curious Case of Benjamin Button (Movie)
Splice (Movie)
Gnarls Barkley "Who's Gonna Save My Soul" (Music Video)
Red Dead Redemption (360)
GTA Episode 1: Lost and Damned (360)
Grand Theft Auto 4 (360, PS3)
Devil May Cry 4 (360)
Battlestations Midway (360)
Socom US Navy Seals: Combined Assault (PS2)
Reservoir Dogs (PS2)
Luminetik Studios / Santa Monica, CA / Jul 2005 – Sep 2005
Character Rigger (Internship)
Refined rigging techniques on organic characters using Maya.
Worked with animators to customize rigs in Maya.
Film Roman / North Hollywood, CA / Summer 2005
CG Artist (Internship)
Tripping the Rift (TV)
Assisted with lighting using 3ds Max.
Voodoo Moon (Movie)
Assisted with roto-scoping using After Effects.
Education
The Art Institute of California- Los Angeles / Santa Monica, CA / Sep 2003 – Dec 2005
Bachelor of Arts in Computer Science, Major: Media Arts and Animation
Awards
2010 Sports Emmy Award: Outstanding Graphic Design (Animation on Sports Science)
D&AD Award for Outstanding Achievement (Animation) for Gnarls Barkley's “Who's Gonna Save My Soul” music video
Honors Graduate 2005